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Augmented 

Boosting

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Design sprint:  1 week

Role: Prototyper

Toolkit: Unity, Vuforia

 

The prototype is developed to help attract the board of directors to invest in a phone AR application for internal use before allocating any resources needed for future implementation.

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@UNStudio Knowledge Platform

 

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For Architecture team

 

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For Urban Design team

 

For Product Design team

 

What I learned..

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- “Agile” Methodology fails without a clear strategic direction

- Focus on key tasks and workflows, instead of having everything figured out

- Before the negotiation, understand who the stakeholders are and what their objectives are

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Problem

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There are 5 design phases to UNStudio's services. They are Schematic Design, Design Development, Construction Documents, Bidding, and Construction Administration. These phases are the breakdown of how architects define their design services. Drawings and renderings in the first two phases, while valuable tools to depict design and detail, often fall short in their ability to give a sense of space.

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Solution

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Adopting Agile Methodology, we designed and proposed applications allowing designers to use augmented reality to dive into their sketches to give both their clients and themselves a truer sense of the space. After researching carefully on project teams' design and presentation methods, the incorporated AR in their workflows and project presentations has features as follow:

 

Object place/ rotate/ scale/dismantle

Material change

Layer turn on/off

User flow simulation

FLOW.png
Screen Shot 2020-04-12 at 3.58.51 PM.png
Screen Shot 2020-04-12 at 3.58.21 PM.png

User flow for architecture and urban team

User flow for product design team

Architecture team

Screen Shot 2020-04-12 at 3.58.58 PM.png

Urban design team

Screen Shot 2020-04-12 at 3.59.04 PM.png

Product design team

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Screen Shot 2020-04-12 at 3.58.32 PM.png

© Mia Guo Portfolio 2020. All Rights Reserved.

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